

Weight of the shotgun dropped by 20% with a 10% faster reload Weight of the melee weapons dropped by 60% with 30% faster swinging. Weight of the melee weapons dropped by 40% with 20% faster swinging. Weight of the melee weapons dropped by 20% with 10% faster swinging. Gun Bashing damage increased by 50% along with 10% chances of crippling the opponentĭamage Resist go up by +2 with every point of strength (max 40 with no power armor)ĭamage Resist go up by +3 with every point of strength (max 60 with no power armor)ĭamage Resist go up by +4 with every point of strength (max 80 with no power armor) Gun Bashing damage increased by 25% along with 5% chances of crippling the opponent One-Handed Melee will deal 20% more damage One-Handed Melee will deal 15% more damage One-Handed Melee will deal 10% more damage Overall weight of the chems (including Stimpaks) dropped by 90% Overall weight of the chems (including Stimpaks) dropped by 60% Overall weight of the chems (including Stimpaks) dropped by 30% Punching damage increased to 80%/100% with 20%/25% chance of staggering Punching damage increased to 60% with 15% chance of staggering Punching damage increased to 40% with 10% chance of staggering Punching damage increased to 20% with 5% chance of staggering Strength Perk Cards are used to have more melee damage and increase the effectiveness of your heavy weapons. Let’s go ahead and find out what all of the Perks along with their Attributes do. There are many different perks available for you to choose from. There are also multiple different ranks of each card that grant you additional benefits if you upgrade. The perks in the game still seem to follow the S.P.E.C.I.A.L system of old from previous Fallout games, but they work differently in the sense that you need to equip Perk Cards in order to use them.

Our Fallout 76 Perk Cards Guide will explain all of the perks in the game in great detail so that you can decide which ones are the best for you and your playstyle and ideal FO76 character builds. So this may be an underwater variant: simply so much crap in the water without it being filtered that the water itself gives off the rads even without being within 5 feet of a barrel.Perks are more important than ever in Fallout 76 since the game is now online-only and you need to gain an advantage in whichever way you possibly can. even being around such barrels above water will only net you rads in the single-digits for the most part, the only exception I've found was an unmarked.pseudo-POOL of toxic sludge and mist somewhere on the western border. You'd be taking more from the lake itself if you didn't have the perk. Soooo if the "lake" is practically an underwater landfill, you're still taking in rads from the other ♥♥♥♥ in there. For example, if you fight a ghoul while swimming and take a few hits, you'll still get the rads from the ghoul. I'm going to assume the perk makes ONLY THE RADS FROM SWIMMING ITSELF go away, not rads from anything else. Doesn't matter if it's a lake, or off the coast. Therefore if it's not a bug, then here's my guess: Water in general, unless in specific areas where it's being treated, gives you rads. And also I found this post after googling it, because the same thing happened to me. Well the thing is, the perk flat out says you're immune to taking rads while swimming.
